Quartermaster General: 1914

Ares Games

MSRP: $49.90
$26.20
(You save $23.70 )
(No reviews yet) Write a Review
SKU:
AREARTG014
manufacturer_code:
ARE
category_code:
BOARD
release_type:
Street
release_date:
20220413
main_supplier:
ARE
max_order_limit:
0
lead_time_bonus:
0
price_group:
NPI
upc_code:
8054181514636
item_status:
1
pri_wh_only:
No
is_preorder:
No
order_by_date:
20211015
WEBHOOK_prev_visible_status:
false
sku_substring_search:
EARTG014 RTG014 G014 14 ARTG014
Warehouses:
[{"warehouseId":"003","qty":0},{"warehouseId":"004","qty":0},{"warehouseId":"002","qty":0},{"warehouseId":"001","qty":0}]
stock_001:
false
stock_002:
false
stock_003:
false
stock_004:
false
Adding to cart… The item has been added
AREARTG014_Sell_Sheet.pdf

Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.

In Quartermaster General: 1914, each power has its own unique deck of cards, with its own strengths and strategies, providing strong replayability as you try your hand at playing the different powers. Each card has two different uses: one when played, and another when prepared. On their turn, players have the opportunity to both play and prepare a card. They can also spend cards to draft more troops or use cards to subject their opponents to attrition.

Each Power's deck represents the resources of that player: "digging"too quickly through the deck in the early game might result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 - but if the gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding enough lead.

Quartermaster General: 1914 is a must-have for all fans of the Quartermaster General series, and for anybody looking for an accessible grand-strategy game on the "Great War."

2-5 players
Ages 13+
90 minute play time

Contents:
Rulebook
Game board
216 cards
45 Wooden Army pieces
16 Wooden Navy pieces
1 Punchout counter sheet
2 Scoring markers
1 Game Round marker
2 Reminder tokens
6 Objective tokens
5 Player Aid sheets